Rotation matrix

Rotation matrix

From Wikipedia, the free encyclopedia
In linear algebra, a rotation matrix is a matrix that is used to perform a rotation in Euclidean space. For example the matrix
R =  begin{bmatrix} cos theta & -sin theta \ sin theta & cos theta \ end{bmatrix}
rotates points in the xyCartesian plane counterclockwise through an angle θ about the origin of the Cartesian coordinate system. To perform the rotation, the position of each point must be represented by a column vector v, containing the coordinates of the point. A rotated vector is obtained by using the matrix multiplication Rv (see below for details).
In two and three dimensions, rotation matrices are among the simplest algebraic descriptions of rotations, and are used extensively for computations in geometryphysics, and computer graphics. Though most applications involve rotations in two or three dimensions, rotation matrices can be defined for n-dimensional space.
Rotation matrices are always square, with real entries. Algebraically, a rotation matrix in n-dimensions is a n × n special orthogonal matrix, that is an orthogonal matrix whose determinant is 1:
R^{T} = R^{-1}, det R = 1,.
The set of all rotation matrices forms a group, known as the rotation group or the special orthogonal group. It is a subset of the orthogonal group, which includes reflections and consists of all orthogonal matrices with determinant 1 or -1, and of the special linear group, which includes all volume-preserving transformations and consists of matrices with determinant 1.

As in two dimensions a matrix can be used to rotate a point (xyz) to a point (x′, y′, z′). The matrix used is a 3 × 3 matrix,
mathbf{A} = begin{pmatrix} a & b & c \ d & e & f \ g & h & i  end{pmatrix}
This is multiplied by a vector representing the point to give the result
  mathbf{A}  begin{pmatrix} x \ y \ z end{pmatrix} =  begin{pmatrix} a & b & c \ d & e & f \ g & h & i  end{pmatrix}  begin{pmatrix} x \ y \ z end{pmatrix} =  begin{pmatrix} x' \ y' \ z' end{pmatrix}
The matrix A is a member of the three dimensional special orthogonal group, SO(3), that is it is an orthogonal matrix withdeterminant 1. That it is an orthogonal matrix means that its rows are a set of orthogonal unit vectors (so they are an orthonormal basis) as are its columns, making it easy to spot and check if a matrix is a valid rotation matrix. The determinant must be 1 as if it is -1 (the only other possibility for an orthogonal matrix) then the transformation given by it is a reflectionimproper rotation or inversion in a point, i.e. not a rotation.
Matrices are often used for doing transformations, especially when a large number of points are being transformed, as they are a direct representation of the linear operator. Rotations represented in other ways are often converted to matrices before being used. They can be extended to represent rotations and transformations at the same time using Homogeneous coordinates. Transformations in this space are represented by 4 × 4 matrices, which are not rotation matrices but which have a 3 × 3 rotation matrix in the upper left corner.
The main disadvantage of matrices is that they are more expensive to calculate and do calculations with. Also in calculations wherenumerical instability is a concern matrices can be more prone to it, so calculations to restore orthonormality, which are expensive to do for matrices, need to be done more often.

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